Shalom, I’m Max. I take ideas from first sketch to working product.

15+ years in UX and UI across web, mobile, and games. I combine design, hands-on building, and AI to explore ideas and make them work.

Recent Work

Creative Vision

Role
UX / Product Design
Year
2026
Platform
Web / Desktop

AI coding agents can write code fast, but left alone they lose context, repeat work and drift from the goal. Creative Space is a kanban board that turns them into a small team: a developer agent builds, an architect agent reviews and plans, and I stay in control as the product owner. Every task, handoff and decision is visible in one place.

Creative Vision

Role
UX / Product Design
Year
2026
Platform
Web / Desktop

AI coding agents can write code fast, but left alone they lose context, repeat work and drift from the goal. Creative Space is a kanban board that turns them into a small team: a developer agent builds, an architect agent reviews and plans, and I stay in control as the product owner. Every task, handoff and decision is visible in one place.

Experience

  1. 2026 — Present

    Independent Projects

    Product Designer

    Designing and building working products with AI coding agents (Claude Code, Codex, Cursor), from Figma to deployed code. Projects include UX Generator, a tool that turns a product brief into UX flows and screens, and Creative Space, a kanban board for orchestrating AI coding agents with clear roles and human decisions at every step.

  2. Feb 2024 — Dec 2025

    Icy Ghost

    UI/UX Designer

    Designed game features end to end, from flows and UI to implementation in Unity, including UI animation.

  3. Feb 2020 — Jun 2023

    Comunix

    UI/UX Designer / Technical Artist

    Designed and shipped features for Poker Face, from UX flows to production UI in Unity, including animations and visual effects.

  4. Jun 2017 — Jan 2020

    Moon Active

    UI/UX Designer / Technical Artist

    Designed new features for Coin Master, one of the world’s top-grossing mobile games, and implemented them in Unity with animations and visual effects. Worked on UI motion beyond static screens; my animation work was later used as the test assignment for hiring Unity technical artists and animators.

  5. Mar 2016 — May 2017

    Beach Bum Games

    Senior UI/UX Designer

    Designed core UI components and game boards for Backgammon – Lord of the Board, the company’s flagship game.

  6. Apr 2014 — Jan 2016

    Investing.com

    UI/UX Designer

    Designed features for the Investing.com website and Android app, a financial news and data platform used by tens of millions of users. Designed the news article page and the Portfolio feature for tracking investments, along with ongoing work across the site.

  7. Nov 2012 — Mar 2014

    Plarium Education

    UI/UX Designer

    Designed the UI and game design for an educational games platform for web and mobile, from concept to final screens.

  8. May 2012 — Nov 2012

    Freelance

    UI/UX Designer

    Redesign and front-end development (HTML/CSS) of an existing product.

  9. Aug 2007 — May 2012

    Zahav.ru

    UI/UX Designer

    Portal design projects, ad integrations, Flash animation production and front-end development with HTML/CSS.